Do Brain-training Games and Memory Builders Actually Work For Students?
By now you’ve probably received a spam email with some promises to boost your brain power (among other colourful ads in your inbox that promise to boost other things). You might ask yourself, “Is that even possible?”
In 2006, a study from the American National Institute of Health reported that a cognitive training program can have lasting benefits. What said training would entail wasn’t specified. However, since then, we’ve seen a number of companies come out with programs that want to do just that: train your brain.
Companies like SharpBrains. SharpBrains have started to establish themselves as one of the leaders in this emerging brain fitness market.
To their credit, Sharpbrains don’t make any grand promises, as their chief executive and co-founder Alvaro Fernandez acknowledges “There is no magic pill that prevents Alzheimer’s or doubles our IQ.” In fact, the newsroom on their website shows both good and bad press clippings; from the glowing reviews in an article called “Brain-fitness games can sharpen mental muscles for all ages,” to a less-glowing article called “Brain games don’t make you smarter, study finds.”
While bulking up brainpower is a debatable pursuit (at best), it’s widely acknowledged that you can always improve skills. You can always teach yourself to read faster, or take better notes, or procrastinate less. So instead of investing time looking into brain pills or brain exercises, maybe spend your energy improving more traditional skills.
SharpBrains is definitely a great place to go to do some reading up on brain training trends, facts, and myths. Truth is, the right kinds of brain games can be helpful to students in that they can consequently foster effective cognitive habits and skills that can be of use in academic environments. Unfortunately, there are many useless games out there that are being advertised as ‘brain beneficial’. There’s one game type that can be played for free online (one supported by SharpBrains) based on a scientific study carried out by Susanne Jaeggi et al. in 2008 (and replicated in 2010 to resolve certain discrepancies). The game type is called ‘Dual N-Back’, and the studies indicate that brain changes occur and are measurable after only 14 hours of paced training over a 5 week period. In any case, I wouldn’t expect the world to change in that short a time, but anybody who is interested can do a web search for free Dual N-Back games online (they’re all over the place). A physically healthy lifestyle is most certainly helpful (and good for neuronal growth), as well as a good mental workout routine, including meditative type practice to control attention, thoughts, and emotions. Thanks for the article!